#include <ofTexture.h>
Public Attributes | |
bool | bAllocated |
int | glType |
int | glTypeInternal |
int | textureTarget |
float | tex_t |
float | tex_u |
float | tex_w |
float | tex_h |
float | width |
float | height |
bool | bFlipTexture |
union { | |
struct { | |
unsigned int textureID | |
} | |
unsigned int textureName [1] | |
}; |
union { ... } |
float ofTextureData::height |
float ofTextureData::tex_h |
float ofTextureData::tex_t |
float ofTextureData::tex_u |
float ofTextureData::tex_w |
unsigned int ofTextureData::textureID |
unsigned int ofTextureData::textureName[1] |
float ofTextureData::width |