#include <windows.h>
#include "glew.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include "glut.h"
#include <stdio.h>
#include <io.h>
#include <math.h>
#include "tga.h"
#include <time.h>
#include "TextData.h"
#include "CDataClass.h"
Go to the source code of this file.
Defines | |
#define | WINDOW_WIDTH 1440 |
#define | WINDOW_HEIGHT 900 |
#define | ZNEAR 10.0f |
#define | ZFAR 10000.0f |
#define | HEIGHT_OF_FONT -15 |
Functions | |
LRESULT CALLBACK | WndProc (HWND, UINT, WPARAM, LPARAM) |
void | SetMaxHeight (float fData) |
void | SetPositiveToShader (bool bFlag) |
void | SetGlobalVarable () |
int | InitGL (GLvoid) |
char * | SourceRead (char *filename) |
GLvoid | BuildFont (GLvoid) |
GLvoid | glPrint (const char *fmt,...) |
GLvoid | KillFont (GLvoid) |
GLvoid | DrawText () |
bool | open_serial_port () |
void | close_serial_port () |
void | set_serial_data () |
void | loadconfigdata () |
Variables | |
HDC | hDC = NULL |
HGLRC | hRC = NULL |
HWND | hWnd = NULL |
HINSTANCE | hInstance |
bool | keys [256] |
bool | active = TRUE |
bool | fullscreen = TRUE |
int | g_test |
float | fTempData = 0.0f |
int | g_x |
int | g_y |
float | g_f |
bool | g_bIsRButtonDown |
bool | g_bIsLButtonDown |
float | g_fCameraPosX |
float | g_fCameraPosY |
float | g_fCameraPosZ |
int | g_nPrevMousePosX |
int | g_nPrevMousePosY |
int | g_nWidth |
int | g_nHeight |
float | g_fMouseSensitivity |
float | g_fCameraDistance |
unsigned int | g_uiTexture |
GLuint | base |
GLhandleARB | h_vertex |
GLhandleARB | h_frag |
GLhandleARB | h_program |
CDataClass | g_data |
CTextList | g_textList |
CTextData | g_fpsText |
CTextData | g_frameText |
CTextData | g_LogoText |
LARGE_INTEGER | g_Frequency |
LARGE_INTEGER | g_prevTick |
LARGE_INTEGER | g_curTick |
double | g_dTimeDuration |
#define HEIGHT_OF_FONT -15 |
#define WINDOW_HEIGHT 900 |
#define WINDOW_WIDTH 1440 |
#define ZFAR 10000.0f |
#define ZNEAR 10.0f |
GLvoid BuildFont | ( | GLvoid | ) |
void close_serial_port | ( | ) |
GLvoid DrawText | ( | ) |
GLvoid glPrint | ( | const char * | fmt, |
... | |||
) |
int InitGL | ( | GLvoid | ) |
GLvoid KillFont | ( | GLvoid | ) |
void loadconfigdata | ( | ) |
bool open_serial_port | ( | ) |
void set_serial_data | ( | ) |
void SetGlobalVarable | ( | ) |
void SetMaxHeight | ( | float | fData ) |
void SetPositiveToShader | ( | bool | bFlag ) |
char* SourceRead | ( | char * | filename ) |
LRESULT CALLBACK WndProc | ( | HWND | , |
UINT | , | ||
WPARAM | , | ||
LPARAM | |||
) |
bool active = TRUE |
GLuint base |
float fTempData = 0.0f |
bool fullscreen = TRUE |
bool g_bIsLButtonDown |
bool g_bIsRButtonDown |
LARGE_INTEGER g_curTick |
double g_dTimeDuration |
float g_f |
float g_fCameraDistance |
float g_fCameraPosX |
float g_fCameraPosY |
float g_fCameraPosZ |
float g_fMouseSensitivity |
LARGE_INTEGER g_Frequency |
int g_nHeight |
int g_nPrevMousePosX |
int g_nPrevMousePosY |
int g_nWidth |
LARGE_INTEGER g_prevTick |
int g_test |
unsigned int g_uiTexture |
int g_x |
int g_y |
GLhandleARB h_frag |
GLhandleARB h_program |
GLhandleARB h_vertex |
HDC hDC = NULL |
HINSTANCE hInstance |
HGLRC hRC = NULL |
HWND hWnd = NULL |
bool keys[256] |